initial
This commit is contained in:
commit
9d7a6ec8c0
7 changed files with 301 additions and 0 deletions
9
shaders/fragment.frag
Normal file
9
shaders/fragment.frag
Normal file
|
@ -0,0 +1,9 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 in_color;
|
||||
layout(location = 0) out vec4 out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = vec4(in_color, 1.0);
|
||||
}
|
BIN
shaders/fragment.spv
Normal file
BIN
shaders/fragment.spv
Normal file
Binary file not shown.
BIN
shaders/vertex.spv
Normal file
BIN
shaders/vertex.spv
Normal file
Binary file not shown.
24
shaders/vertex.vert
Normal file
24
shaders/vertex.vert
Normal file
|
@ -0,0 +1,24 @@
|
|||
#version 450
|
||||
|
||||
// x -> -1 (left) 1(right)
|
||||
// y -> -1 (top) 1(bottom)
|
||||
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 colors[3] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
layout(location = 0) out vec3 in_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
in_color = colors[gl_VertexIndex];
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue