vulkan_renderer/shaders/fragment.frag
2025-04-18 06:18:45 +02:00

9 lines
No EOL
147 B
GLSL

#version 450
layout(location = 0) in vec3 in_color;
layout(location = 0) out vec4 out_color;
void main()
{
out_color = vec4(in_color, 1.0);
}