vulkan_renderer/shaders/vertex.vert
2025-04-18 06:18:45 +02:00

24 lines
No EOL
422 B
GLSL

#version 450
// x -> -1 (left) 1(right)
// y -> -1 (top) 1(bottom)
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 in_color;
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
in_color = colors[gl_VertexIndex];
}