vulkan_renderer/main.cpp

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#include <vulkan/vulkan.hpp>
#include <GLFW/glfw3.h>
#include <print>
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#include <filesystem>
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#include <vector>
#include <fstream>
#include <glm/glm.hpp>
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#include <atomic>
#include <thread>
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bool skip_rendering = false;
vk::SurfaceFormatKHR format;
vk::Extent2D framebuffer_extension;
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std::vector<glm::vec2> identity_mat_2d = {{1, 0}, {0,1}};
struct vertex
{
glm::vec2 position;
glm::vec3 color;
};
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struct bounding_box
{
float x;
float y;
float width;
float height;
float velocityX;
float velocityY;
float accX;
float accY;
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};
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struct uniform
{
glm::mat4 transform;
};
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bounding_box player;
float velocityX = 1.0f;
float velocityY = 0.50f;
std::atomic_bool thread = true;
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std::vector<char> read_file(const char *filename)
{
std::ifstream file(filename, std::ios::binary);
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file.seekg(0,std::ios::end);
std::streampos length = file.tellg();
file.seekg(0,std::ios::beg);
std::vector<char> buffer(length);
file.read(&buffer[0],length);
return buffer;
}
GLFWwindow *create_window(int width, int height, const char *title)
{
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
GLFWwindow *window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (!window)
{
std::println("GLFW window creation failed!");
return nullptr;
}
return window;
}
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vk::PhysicalDevice select_physical_device(std::vector<vk::PhysicalDevice> devices)
{
if (devices.size() == 1)
return devices[0];
vk::PhysicalDevice selected_physical_device;
for (auto device: devices)
{
vk::PhysicalDeviceProperties device_propierties = device.getProperties();
if (device_propierties.deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
{
selected_physical_device = device;
break;
}
selected_physical_device = device;
}
return selected_physical_device;
}
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vk::SwapchainKHR create_swapchain(vk::PhysicalDevice phy_device, vk::SurfaceKHR surface, GLFWwindow *window, vk::Device device)
{
vk::SurfaceCapabilitiesKHR surface_capabilities = phy_device.getSurfaceCapabilitiesKHR(surface);
int width = 0;
int height = 0;
if (surface_capabilities.currentExtent.height == UINT32_MAX || surface_capabilities.currentExtent.width == UINT32_MAX)
{
glfwGetFramebufferSize(window, &width, &height);
width = std::clamp((uint32_t)width, surface_capabilities.minImageExtent.width, surface_capabilities.maxImageExtent.width);
height = std::clamp((uint32_t)height, surface_capabilities.minImageExtent.height, surface_capabilities.maxImageExtent.height);
}
else
{
width = surface_capabilities.currentExtent.width;
height = surface_capabilities.currentExtent.height;
}
if (width == 0 && height == 0)
{
skip_rendering = true;
}
framebuffer_extension = vk::Extent2D(width, height);
std::println("Extents width {} height {}", width, height);
std::vector<vk::SurfaceFormatKHR> surface_formats = phy_device.getSurfaceFormatsKHR(surface);
for (auto form: surface_formats)
{
if (form.format == vk::Format::eB8G8R8A8Srgb && form.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear)
{
format = form;
break;
}
}
std::vector<vk::PresentModeKHR> present_modes = phy_device.getSurfacePresentModesKHR(surface);
vk::PresentModeKHR mode = vk::PresentModeKHR::eFifo;
if (std::find(present_modes.begin(), present_modes.end(), vk::PresentModeKHR::eFifoRelaxed) != present_modes.end())
{
mode = vk::PresentModeKHR::eFifoRelaxed;
std::println("Selected relaxed FIFO");
}
else
{
std::println("Selected FIFO");
}
vk::SwapchainCreateInfoKHR swapchain_info = vk::SwapchainCreateInfoKHR(vk::SwapchainCreateFlagsKHR(), surface, 2, format.format, format.colorSpace, framebuffer_extension,
1, vk::ImageUsageFlagBits::eColorAttachment, vk::SharingMode::eExclusive);
swapchain_info.preTransform = surface_capabilities.currentTransform;
swapchain_info.presentMode = mode;
swapchain_info.clipped = VK_TRUE;
swapchain_info.oldSwapchain = vk::SwapchainKHR(nullptr);
swapchain_info.compositeAlpha = vk::CompositeAlphaFlagBitsKHR::eOpaque;
return device.createSwapchainKHR(swapchain_info);
}
void compile_shader(const char *filename)
{
system(std::format("glslc {} -o {}.spv", filename, filename).c_str());
}
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std::vector<vertex> convert_quad_to_triangles(std::vector<vertex> vertices)
{
const vertex end_vertex = vertices[3];
vertices.pop_back();
vertices.push_back(vertices[0]);
vertices.push_back(vertices[2]);
vertices.push_back(end_vertex);
return vertices;
}
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glm::mat4 rotate(float angle)
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{
float c = glm::cos(glm::radians(angle));
float s = glm::sin(glm::radians(angle));
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glm::mat4 transform({c, s, 0.0f, 0.0f}, {-s, c, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f});
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return transform;
}
glm::mat2 scale(glm::vec2 scale)
{
glm::mat2 transform({scale.x, 0.0f}, {0.0f, scale.y});
return transform;
}
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glm::mat4 move(glm::vec2 pos)
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{
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glm::mat4 transform({1.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}, {pos.x, pos.y, 0.0f, 1.0f});
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return transform;
}
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void simple_physics()
{
while (thread.load() == true)
{
bool collision_x = player.x + player.width / 2 >= 1.0f || player.x - player.width / 2 <= -1.0f;
bool collision_y = player.y + player.height / 2 >=1.0f || player.y - player.height / 2 <= -1.0f;
if (collision_x)
velocityX = -velocityX;
else if (collision_y)
velocityY = -velocityY;
player.x = player.x + (velocityX * 0.002f);
player.y = player.y + (velocityY * 0.002f);
std::this_thread::sleep_for(std::chrono::milliseconds(2));
}
}
void simple_physics_step(float t, bounding_box &box)
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{
box.y += box.velocityY * t + 0.5 * box.accY * (t * t);
box.velocityY += box.accY * t;
box.x += box.velocityX * t + 0.5 * box.accX * (t * t);
box.velocityX += box.accX * 0.002;
bool collision_x = box.x + box.width / 2 >= 1.0f || box.x - box.width / 2 <= -1.0f;
//bool collision_y = box.y + box.height / 2 >=1.0f || box.y - box.height / 2 <= -1.0f;
bool collision_top_y = box.y - box.height / 2 <= -1.0f;
bool collision_bottom_y = box.y + box.height / 2 >=1.0f;
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if (collision_x)
box.velocityX = 0;
else if (collision_top_y)
{
box.velocityY = 0;
box.y = -1.0f + box.height/2;
}
else if (collision_bottom_y)
{
box.velocityY = 0.0f;
box.y = 1.0f - box.height/2;
}
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}
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std::pair<vk::DeviceMemory, vk::Buffer> create_buffer(const vk::Device &device, vk::PhysicalDevice selected_physical_device, vk::BufferUsageFlagBits usage, size_t size)
{
vk::BufferCreateInfo buffer_info = vk::BufferCreateInfo(vk::BufferCreateFlags(), size, usage, vk::SharingMode::eExclusive);
vk::Buffer vertex_buffer = device.createBuffer(buffer_info);
VkMemoryRequirements memory_requirements;
vkGetBufferMemoryRequirements(device, vertex_buffer, &memory_requirements);
vk::PhysicalDeviceMemoryProperties memory_properties = selected_physical_device.getMemoryProperties();
int propierty_index = -1;
for (int i = 0; i < memory_properties.memoryTypeCount; i++)
{
if (memory_properties.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlags(vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent))
{
propierty_index = i;
break;
}
}
if (propierty_index == -1)
{
throw std::runtime_error("Didnt find a suitable memory");
}
vk::MemoryAllocateInfo alloc_info = vk::MemoryAllocateInfo(memory_requirements.size, propierty_index);
vk::DeviceMemory vertex_buffer_memory = device.allocateMemory(alloc_info);
device.bindBufferMemory(vertex_buffer, vertex_buffer_memory, 0);
return std::make_pair(vertex_buffer_memory, vertex_buffer);
}
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void keyboard_handle(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
{
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std::println("JUMP!");
player.velocityY = -1.0f;
}
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std::println("Key {} pressed!", key);
}
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int main()
{
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using clock = std::chrono::system_clock;
using ms = std::chrono::duration<double, std::milli>;
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GLFWwindow *window = create_window(1000, 800, "hello");
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if (!window)
return -1;
vk::ApplicationInfo appinfo = vk::ApplicationInfo("Test_vk", VK_MAKE_VERSION(0,1,0), NULL, VK_MAKE_VERSION(0,1,0), VK_API_VERSION_1_4);
uint32_t extension_count = 0;
const char **glfwextensions = glfwGetRequiredInstanceExtensions(&extension_count);
std::println("GLFW requested extensions:");
std::vector<const char *> extensions;
std::vector<const char *> layers;
for (int i = 0; i < extension_count;i++)
{
extensions.push_back(glfwextensions[i]);
std::println("{}", glfwextensions[i]);
}
#ifdef __APPLE__
extensions.push_back("VK_KHR_portability_enumeration");
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); //Apple silicon extensions
#endif
#ifndef NDEBUG
layers.push_back("VK_LAYER_KHRONOS_validation");
#endif
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vk::InstanceCreateInfo createinfo = vk::InstanceCreateInfo(
vk::InstanceCreateFlags(VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR),
&appinfo,layers.size(), layers.data(),
extensions.size(), extensions.data());
vk::Instance instance = vk::createInstance(createinfo);
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std::vector<vk::PhysicalDevice> devices = instance.enumeratePhysicalDevices();
vk::PhysicalDevice selected_physical_device = select_physical_device(devices);
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std::vector<vk::QueueFamilyProperties> queue_families = selected_physical_device.getQueueFamilyProperties();
uint32_t graphics_queue_index = 0;
for (uint32_t i = 0; i < queue_families.size(); i++)
{
if (queue_families[i].queueFlags & vk::QueueFlagBits::eGraphics)
{
graphics_queue_index = i;
break;
}
}
float queue_priority = 1.0f;
vk::DeviceQueueCreateInfo queue_info = vk::DeviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), graphics_queue_index, 1, &queue_priority);
std::vector<const char *> device_extensions;
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device_extensions.push_back("VK_KHR_swapchain");
#ifdef __APPLE__
device_extensions.push_back("VK_KHR_portability_subset");
#endif
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vk::PhysicalDeviceFeatures device_features = vk::PhysicalDeviceFeatures();
vk::DeviceCreateInfo device_info = vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &queue_info, 0, nullptr, device_extensions.size(), device_extensions.data(), &device_features);
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vk::Device device = selected_physical_device.createDevice(device_info);
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vk::Queue graphics_queue = device.getQueue(graphics_queue_index, 0);
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VkSurfaceKHR raw_surface;
glfwCreateWindowSurface(instance, window, nullptr, &raw_surface);
vk::SurfaceKHR surface = raw_surface;
VkBool32 surface_supported = selected_physical_device.getSurfaceSupportKHR(graphics_queue_index, surface);
if (surface_supported == VK_TRUE)
std::println("Surface supported!");
else
std::println("Surface unsupported!");
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vk::SwapchainKHR swapchain = create_swapchain(selected_physical_device, surface, window, device);
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std::vector<vk::Image> images = device.getSwapchainImagesKHR(swapchain);
std::println("Got {} images from swapchain", images.size());
std::vector<vk::ImageView> image_views;
for (auto &image: images)
{
vk::ImageViewCreateInfo image_view_info = {};
image_view_info.image = image;
image_view_info.viewType = vk::ImageViewType::e2D;
image_view_info.format = format.format;
image_view_info.components.r = vk::ComponentSwizzle::eIdentity;
image_view_info.components.g = vk::ComponentSwizzle::eIdentity;
image_view_info.components.b = vk::ComponentSwizzle::eIdentity;
image_view_info.components.a = vk::ComponentSwizzle::eIdentity;
image_view_info.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
image_view_info.subresourceRange.baseMipLevel = 0;
image_view_info.subresourceRange.levelCount = 1;
image_view_info.subresourceRange.baseArrayLayer = 0;
image_view_info.subresourceRange.layerCount = 1;
image_views.push_back(device.createImageView(image_view_info));
}
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if (!std::filesystem::exists("../shaders/vertex.vert.spv") && !std::filesystem::exists("../shaders/fragment.frag.spv"))
{
std::println("Compiling shaders");
compile_shader("../shaders/vertex.vert");
compile_shader("../shaders/fragment.frag");
std::println("Shaders compiled");
}
std::vector<char> vertex_shader = read_file("../shaders/vertex.vert.spv");
std::vector<char> fragment_shader = read_file("../shaders/fragment.frag.spv");
vk::ShaderModuleCreateInfo vertex_shader_info = vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertex_shader.size());
vertex_shader_info.pCode = (const uint32_t*)(vertex_shader.data());
vk::ShaderModuleCreateInfo fragment_shader_info = vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragment_shader.size());
fragment_shader_info.pCode = (const uint32_t*)(fragment_shader.data());
vk::ShaderModule vertex_module = device.createShaderModule(vertex_shader_info);
vk::ShaderModule fragment_module = device.createShaderModule(fragment_shader_info);
vk::PipelineShaderStageCreateInfo vertex_stage_info = {};
vertex_stage_info.stage = vk::ShaderStageFlagBits::eVertex;
vertex_stage_info.module = vertex_module;
vertex_stage_info.pName = "main";
vk::PipelineShaderStageCreateInfo fragment_stage_info = {};
fragment_stage_info.stage = vk::ShaderStageFlagBits::eFragment;
fragment_stage_info.module = fragment_module;
fragment_stage_info.pName = "main";
std::vector<vk::PipelineShaderStageCreateInfo> pipeline_shaders = {vertex_stage_info, fragment_stage_info};
vk::VertexInputBindingDescription binding_description = {};
binding_description.binding = 0;
binding_description.stride = sizeof(vertex);
binding_description.inputRate = vk::VertexInputRate::eVertex;
vk::VertexInputAttributeDescription att_description_pos = {};
att_description_pos.binding = 0;
att_description_pos.location = 0;
att_description_pos.format = vk::Format::eR32G32Sfloat;
att_description_pos.offset = offsetof(vertex, position);
vk::VertexInputAttributeDescription att_description_color = {};
att_description_color.binding = 0;
att_description_color.location = 1;
att_description_color.format = vk::Format::eR32G32B32Sfloat;
att_description_color.offset = offsetof(vertex, color);
std::vector<vk::VertexInputAttributeDescription> att_descriptions = {att_description_pos, att_description_color};
vk::PipelineVertexInputStateCreateInfo vertex_input_info = {};
vertex_input_info.vertexAttributeDescriptionCount = 2;
vertex_input_info.vertexBindingDescriptionCount = 1;
vertex_input_info.pVertexBindingDescriptions = &binding_description;
vertex_input_info.pVertexAttributeDescriptions = att_descriptions.data();
vk::PipelineInputAssemblyStateCreateInfo input_assembly_info = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleList, VK_FALSE);
vk::Viewport viewport = vk::Viewport(0.0f, 0.0f,
framebuffer_extension.width, framebuffer_extension.height,
0.0f, 1.0f);
vk::Rect2D scissor;
scissor.setOffset({0, 0});
scissor.extent = framebuffer_extension;
vk::PipelineViewportStateCreateInfo viewport_info = vk::PipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(),
1, &viewport, 1, &scissor);
vk::PipelineRasterizationStateCreateInfo raster_info = {};
raster_info.depthClampEnable = VK_FALSE;
raster_info.polygonMode = vk::PolygonMode::eFill;
raster_info.lineWidth = 1.0f;
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raster_info.cullMode = vk::CullModeFlagBits::eNone;
raster_info.frontFace = vk::FrontFace::eClockwise;
raster_info.depthBiasEnable = VK_FALSE;
vk::PipelineMultisampleStateCreateInfo multisampling_info = {};
multisampling_info.sampleShadingEnable = VK_FALSE;
multisampling_info.rasterizationSamples = vk::SampleCountFlagBits::e1;
vk::PipelineColorBlendAttachmentState color_blend_attachment = vk::PipelineColorBlendAttachmentState(VK_FALSE);
vk::PipelineColorBlendStateCreateInfo color_blend_info = {};
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color_blend_attachment.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
color_blend_info.logicOpEnable = VK_FALSE;
color_blend_info.attachmentCount = 1;
color_blend_info.pAttachments = &color_blend_attachment;
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vk::DescriptorSetLayoutBinding descriptor_binding;
descriptor_binding.binding = 0;
descriptor_binding.descriptorCount = 1;
descriptor_binding.descriptorType = vk::DescriptorType::eUniformBuffer;
descriptor_binding.stageFlags = vk::ShaderStageFlagBits::eVertex;
vk::DescriptorSetLayoutCreateInfo descriptor_layout_info(vk::DescriptorSetLayoutCreateFlags(), 1, &descriptor_binding);
vk::DescriptorSetLayout descriptor_layout = device.createDescriptorSetLayout(descriptor_layout_info);
vk::PipelineLayoutCreateInfo layout_info = {};
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layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &descriptor_layout;
vk::PipelineLayout pipeline_layout = device.createPipelineLayout(layout_info);
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uniform u{};
u.transform = glm::mat4(1.0f);
auto rec = create_buffer(device, selected_physical_device, vk::BufferUsageFlagBits::eUniformBuffer, sizeof(uniform));
vk::DeviceMemory uniform_buffer_data = rec.first;
vk::Buffer uniform_buffer = rec.second;
char *uniform_data = (char *)device.mapMemory(uniform_buffer_data, 0, sizeof(uniform));
memcpy(uniform_data, &u, sizeof(uniform));
vk::AttachmentDescription color_attachment = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(),
format.format, vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR);
vk::AttachmentReference attachment_ref = vk::AttachmentReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::SubpassDescription subpass_description = {};
subpass_description.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
subpass_description.colorAttachmentCount = 1;
subpass_description.pColorAttachments = &attachment_ref;
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vk::SubpassDependency subpass_dependency = {};
subpass_dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
subpass_dependency.dstSubpass = 0;
subpass_dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
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subpass_dependency.dstStageMask = vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
subpass_dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
vk::RenderPassCreateInfo render_pass_info = {};
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &color_attachment;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass_description;
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render_pass_info.dependencyCount = 1;
render_pass_info.pDependencies = &subpass_dependency;
vk::RenderPass render_pass = device.createRenderPass(render_pass_info);
vk::GraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.stageCount = 2;
pipeline_info.pStages = pipeline_shaders.data();
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly_info;
pipeline_info.pViewportState = &viewport_info;
pipeline_info.pRasterizationState = &raster_info;
pipeline_info.pMultisampleState = &multisampling_info;
pipeline_info.pColorBlendState = &color_blend_info;
pipeline_info.layout = pipeline_layout;
pipeline_info.renderPass = render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
auto pipeline_result = device.createGraphicsPipeline(VK_NULL_HANDLE, pipeline_info);
if (pipeline_result.result != vk::Result::eSuccess)
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{
std::println("Pipeline creation failed!");
return -1;
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}
vk::Pipeline pipeline = pipeline_result.value;
std::println("Pipeline creation success!");
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std::vector<vk::Framebuffer> framebuffers;
for (auto &view: image_views)
{
vk::FramebufferCreateInfo framebuffer_info = vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(),
render_pass, view, framebuffer_extension.width,
framebuffer_extension.height, 1);
framebuffers.push_back(device.createFramebuffer(framebuffer_info));
}
std::vector<vertex> vertices = {
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{{-0.1f, -0.1f}, {1.0f, 0.0f, 0.0f}},
{{0.1f, -0.1f}, {1.0f, 0.0f, 0.0f}},
{{0.1f, 0.1f}, {0.0f, 1.0f, 0.0f}},
{{-0.1f, 0.1f}, {0.0f, 0.0f, 1.0f}}
};
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vertices = convert_quad_to_triangles(vertices);
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auto ret = create_buffer(device, selected_physical_device, vk::BufferUsageFlagBits::eVertexBuffer, sizeof(vertices[0]) * vertices.size());
vk::DeviceMemory vertex_buffer_memory = ret.first;
vk::Buffer vertex_buffer = ret.second;
char *data = (char *)device.mapMemory(vertex_buffer_memory, 0, sizeof(vertices[0]) * vertices.size());
memcpy(data, vertices.data(), sizeof(vertices[0]) * vertices.size());
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vk::CommandPoolCreateInfo command_pool_info = {};
command_pool_info.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
command_pool_info.queueFamilyIndex = graphics_queue_index;
vk::CommandPool command_pool = device.createCommandPool(command_pool_info);
vk::CommandBufferAllocateInfo cmd_alloc_info = vk::CommandBufferAllocateInfo(command_pool,
vk::CommandBufferLevel::ePrimary,
1);
auto command_buffers = device.allocateCommandBuffers(cmd_alloc_info);
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vk::DescriptorPoolSize descriptor_pool_size(vk::DescriptorType::eUniformBuffer, sizeof(uniform));
vk::DescriptorPoolCreateInfo descriptor_pool_info;
descriptor_pool_info.maxSets = 1;
descriptor_pool_info.poolSizeCount = 1;
descriptor_pool_info.pPoolSizes = &descriptor_pool_size;
vk::DescriptorPool descriptor_pool = device.createDescriptorPool(descriptor_pool_info);
vk::DescriptorSetAllocateInfo descriptor_set_allocate_info;
descriptor_set_allocate_info.descriptorPool = descriptor_pool;
descriptor_set_allocate_info.descriptorSetCount = 1;
descriptor_set_allocate_info.pSetLayouts = &descriptor_layout;
auto descriptor_sets = device.allocateDescriptorSets(descriptor_set_allocate_info);
vk::DescriptorSet descriptor_set = descriptor_sets[0];
vk::DescriptorBufferInfo descriptor_buffer_info;
descriptor_buffer_info.buffer = uniform_buffer;
descriptor_buffer_info.offset = 0;
descriptor_buffer_info.range = sizeof(uniform);
vk::WriteDescriptorSet write_descriptor;
write_descriptor.descriptorCount = 1;
write_descriptor.descriptorType = vk::DescriptorType::eUniformBuffer;
write_descriptor.dstBinding = 0;
write_descriptor.dstArrayElement = 0;
write_descriptor.dstSet = descriptor_set;
write_descriptor.pBufferInfo = &descriptor_buffer_info;
device.updateDescriptorSets(write_descriptor, nullptr);
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vk::SemaphoreCreateInfo semaphore_info = vk::SemaphoreCreateInfo();
vk::FenceCreateInfo fence_info = vk::FenceCreateInfo();
fence_info.flags = vk::FenceCreateFlagBits::eSignaled;
vk::Semaphore image_semaphore = device.createSemaphore(semaphore_info);
vk::Semaphore render_semaphore = device.createSemaphore(semaphore_info);
vk::Fence next_frame_fence = device.createFence(fence_info);
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player.x = 0.0f;
player.y = 0.0f;
player.height = 0.2f;
player.width = 0.2f;
//velocityX = 0.008f;
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std::vector<vertex> render_vertices = vertices;
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float angle = 0.0f;
float vel2 = 0.005f;
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//std::thread phy_thread(simple_physics);
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glfwSetKeyCallback(window, keyboard_handle);
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auto before = clock::now();
player.accY = 0.5f;
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while(!glfwWindowShouldClose(window))
{
glfwPollEvents();
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auto res_wait = device.waitForFences(next_frame_fence, VK_TRUE, UINT64_MAX);
if (res_wait != vk::Result::eSuccess)
throw std::runtime_error("failed waiting!");
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device.resetFences(next_frame_fence);
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if (skip_rendering)
continue;
auto image_result = device.acquireNextImageKHR(swapchain, UINT64_MAX, image_semaphore);
if (image_result.result != vk::Result::eSuccess)
{
throw std::runtime_error("Getting next image failed!");
}
uint32_t image_index = image_result.value;
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vkResetCommandBuffer(command_buffers[0], 0);
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auto time_elapsed = clock::now() - before;
simple_physics_step(std::chrono::duration_cast<std::chrono::duration<float>>(time_elapsed).count(), player);
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before = clock::now();
u.transform = move({player.x, player.y});
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memcpy(uniform_data, &u, sizeof(uniform));
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angle -= 1.0f;
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memcpy(data, render_vertices.data(), sizeof(vertices[0]) * vertices.size());
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vk::CommandBufferBeginInfo begin_info = {};
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vk::ClearValue clear_color = vk::ClearValue({0.0f, 0.0f, 0.0f, 1.0f});
vk::Rect2D render_area = {{0, 0}, framebuffer_extension};
vk::RenderPassBeginInfo render_pass_begin = vk::RenderPassBeginInfo(render_pass, framebuffers[image_index],
render_area, 1, &clear_color);
vk::DeviceSize offset = 0;
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command_buffers[0].begin(begin_info);
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command_buffers[0].beginRenderPass(render_pass_begin, vk::SubpassContents::eInline);
command_buffers[0].bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
//command_buffers[0].setViewport(0, viewport);
//command_buffers[0].setScissor(0, scissor);
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command_buffers[0].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout, 0, descriptor_sets, nullptr);
command_buffers[0].bindVertexBuffers(0, 1, &vertex_buffer, &offset);
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command_buffers[0].draw(vertices.size(), 1, 0, 0);
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command_buffers[0].endRenderPass();
if (vkEndCommandBuffer(command_buffers[0]) != VK_SUCCESS)
{
throw std::runtime_error("Command buffer creation failed!");
}
vk::PipelineStageFlags flags = vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submit_info = vk::SubmitInfo();
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &image_semaphore;
submit_info.pWaitDstStageMask = &flags;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &render_semaphore;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffers[0];
graphics_queue.submit(submit_info, next_frame_fence);
vk::PresentInfoKHR present_info = {};
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &render_semaphore;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
present_info.pImageIndices = &image_index;
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auto present_result = graphics_queue.presentKHR(present_info);
if (present_result != vk::Result::eSuccess)
throw std::runtime_error("Presenting to the graphics queue failed");
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}
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thread = false;
//phy_thread.join();
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device.unmapMemory(vertex_buffer_memory);
device.waitIdle();
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device.destroyDescriptorPool(descriptor_pool);
device.destroyDescriptorSetLayout(descriptor_layout);
device.destroyBuffer(vertex_buffer);
device.freeMemory(vertex_buffer_memory);
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for (auto &framebuffer: framebuffers)
{
device.destroyFramebuffer(framebuffer);
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}
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device.destroyFence(next_frame_fence);
device.destroySemaphore(render_semaphore);
device.destroySemaphore(image_semaphore);
device.destroyCommandPool(command_pool);
device.destroyPipeline(pipeline);
device.destroyRenderPass(render_pass);
device.destroyPipelineLayout(pipeline_layout);
device.destroyShaderModule(vertex_module);
device.destroyShaderModule(fragment_module);
for (auto &image: image_views)
{
device.destroyImageView(image);
}
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device.destroySwapchainKHR(swapchain);
instance.destroySurfaceKHR(surface);
device.destroy();
instance.destroy();
glfwTerminate();
return 0;
}