Made it more compatible, created pipeline

This commit is contained in:
Luna 2025-04-21 21:40:30 +02:00
parent 9d7a6ec8c0
commit 191d76f95f

162
main.cpp
View file

@ -1,6 +1,4 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include <vulkan/vulkan.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#include <GLFW/glfw3.h>
#include <print>
#include <vector>
@ -8,7 +6,7 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
std::vector<char> read_file(const char *filename)
{
std::ifstream file(filename);
std::ifstream file(filename, std::ios::binary);
file.seekg(0,std::ios::end);
std::streampos length = file.tellg();
file.seekg(0,std::ios::beg);
@ -42,10 +40,6 @@ int main()
if (!window)
return -1;
vk::detail::DynamicLoader dl;
PFN_vkGetInstanceProcAddr pfnVkGetInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
VULKAN_HPP_DEFAULT_DISPATCHER.init(pfnVkGetInstanceProcAddr);
vk::ApplicationInfo appinfo = vk::ApplicationInfo("Test_vk", VK_MAKE_VERSION(0,1,0), NULL, VK_MAKE_VERSION(0,1,0), VK_API_VERSION_1_4);
uint32_t extension_count = 0;
@ -69,8 +63,6 @@ int main()
&appinfo,layers.size(), layers.data(),
extensions.size(), extensions.data());
vk::Instance instance = vk::createInstance(createinfo);
VULKAN_HPP_DEFAULT_DISPATCHER.init(instance);
uint32_t count = 0;
VkResult res = vkEnumeratePhysicalDevices(instance, &count, nullptr);
@ -114,20 +106,15 @@ int main()
vk::DeviceQueueCreateInfo queue_info = vk::DeviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), graphics_queue_index, 1, &queue_priority);
uint32_t device_extension_count = 2;
uint32_t device_extension_count = 1;
char *device_extension_names[device_extension_count];
device_extension_names[0] = (char *)"VK_KHR_swapchain";
device_extension_names[1] = (char *)"VK_EXT_shader_object";
vk::PhysicalDeviceFeatures device_features = vk::PhysicalDeviceFeatures();
vk::PhysicalDeviceShaderObjectFeaturesEXT shader_features = vk::PhysicalDeviceShaderObjectFeaturesEXT(true);
vk::DeviceCreateInfo device_info = vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &queue_info, 0, nullptr, device_extension_count, device_extension_names, &device_features);
device_info.pNext = &shader_features;
vk::DeviceCreateInfo device_info = vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &queue_info, 0, nullptr, 1, device_extension_names, &device_features);
vk::Device device = selected_physical_device.createDevice(device_info);
auto dldi = vk::detail::DispatchLoaderDynamic(instance, pfnVkGetInstanceProcAddr, device);
VkSurfaceKHR raw_surface;
glfwCreateWindowSurface(instance, window, nullptr, &raw_surface);
vk::SurfaceKHR surface = raw_surface;
@ -210,42 +197,123 @@ int main()
image_views.push_back(device.createImageView(image_view_info));
}
std::vector<char> vertex_source = read_file("../shaders/vertex.spv");
vk::ShaderCreateInfoEXT vertex_info = {};
vertex_info.setFlags(vk::ShaderCreateFlagsEXT(vk::ShaderCreateFlagBitsEXT::eLinkStage));
vertex_info.setStage(vk::ShaderStageFlagBits::eVertex);
vertex_info.setNextStage(vk::ShaderStageFlagBits::eFragment);
vertex_info.setCodeType(vk::ShaderCodeTypeEXT::eSpirv);
vertex_info.setCodeSize(vertex_source.size());
vertex_info.setPCode(vertex_source.data());
vertex_info.setPName("main");
std::vector<char> fragment_source = read_file("../shaders/fragment.spv");
vk::ShaderCreateInfoEXT fragment_info = {};
fragment_info.setFlags(vk::ShaderCreateFlagsEXT(vk::ShaderCreateFlagBitsEXT::eLinkStage));
fragment_info.setStage(vk::ShaderStageFlagBits::eFragment);
fragment_info.setCodeType(vk::ShaderCodeTypeEXT::eSpirv);
fragment_info.setCodeSize(fragment_source.size());
fragment_info.setPCode(fragment_source.data());
fragment_info.setPName("main");
std::vector<vk::ShaderCreateInfoEXT> shader_infos;
shader_infos.push_back(vertex_info);
shader_infos.push_back(fragment_info);
auto shader_result = device.createShadersEXT(shader_infos, nullptr, dldi);
std::vector<vk::ShaderEXT> shaders;
if (shader_result.result == vk::Result::eSuccess)
{
shaders = shader_result.value;
std::println("Shaders succesfully loaded!");
}
std::vector<char> vertex_shader = read_file("../shaders/vertex.spv");
std::vector<char> fragment_shader = read_file("../shaders/fragment.spv");
vk::ShaderModuleCreateInfo vertex_shader_info = vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertex_shader.size());
vertex_shader_info.pCode = (const uint32_t*)(vertex_shader.data());
vk::ShaderModuleCreateInfo fragment_shader_info = vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragment_shader.size());
fragment_shader_info.pCode = (const uint32_t*)(fragment_shader.data());
vk::ShaderModule vertex_module = device.createShaderModule(vertex_shader_info);
vk::ShaderModule fragment_module = device.createShaderModule(fragment_shader_info);
vk::PipelineShaderStageCreateInfo vertex_stage_info = {};
vertex_stage_info.stage = vk::ShaderStageFlagBits::eVertex;
vertex_stage_info.module = vertex_module;
vertex_stage_info.pName = "main";
vk::PipelineShaderStageCreateInfo fragment_stage_info = {};
fragment_stage_info.stage = vk::ShaderStageFlagBits::eFragment;
fragment_stage_info.module = fragment_module;
fragment_stage_info.pName = "main";
std::vector<vk::PipelineShaderStageCreateInfo> pipeline_shaders = {vertex_stage_info, fragment_stage_info};
vk::PipelineVertexInputStateCreateInfo vertex_input_info = {};
vk::PipelineInputAssemblyStateCreateInfo input_assembly_info = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
vk::PrimitiveTopology::eTriangleList, VK_FALSE);
vk::Viewport viewport = vk::Viewport(0.0f, 0.0f,
framebuffer_extension.width, framebuffer_extension.height,
0.0f, 1.0f);
vk::Rect2D scissor;
scissor.setOffset({0, 0});
scissor.extent = framebuffer_extension;
vk::PipelineViewportStateCreateInfo viewport_info = vk::PipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(),
1, &viewport, 1, &scissor);
vk::PipelineRasterizationStateCreateInfo raster_info = {};
raster_info.depthClampEnable = VK_FALSE;
raster_info.polygonMode = vk::PolygonMode::eFill;
raster_info.lineWidth = 1.0f;
raster_info.cullMode = vk::CullModeFlagBits::eBack;
raster_info.frontFace = vk::FrontFace::eClockwise;
raster_info.depthBiasEnable = VK_FALSE;
vk::PipelineMultisampleStateCreateInfo multisampling_info = {};
multisampling_info.sampleShadingEnable = VK_FALSE;
multisampling_info.rasterizationSamples = vk::SampleCountFlagBits::e1;
vk::PipelineColorBlendAttachmentState color_blend_attachment = vk::PipelineColorBlendAttachmentState(VK_FALSE);
vk::PipelineColorBlendStateCreateInfo color_blend_info = {};
color_blend_info.logicOpEnable = VK_FALSE;
color_blend_info.attachmentCount = 1;
color_blend_info.pAttachments = &color_blend_attachment;
vk::PipelineLayoutCreateInfo layout_info = {};
vk::PipelineLayout pipeline_layout = device.createPipelineLayout(layout_info);
vk::AttachmentDescription color_attachment = vk::AttachmentDescription(vk::AttachmentDescriptionFlags(),
format.format, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR);
vk::AttachmentReference attachment_ref = vk::AttachmentReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::SubpassDescription subpass_description = {};
subpass_description.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
subpass_description.colorAttachmentCount = 1;
subpass_description.pColorAttachments = &attachment_ref;
vk::RenderPassCreateInfo render_pass_info = {};
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &color_attachment;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass_description;
vk::RenderPass render_pass = device.createRenderPass(render_pass_info);
vk::GraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.stageCount = 2;
pipeline_info.pStages = pipeline_shaders.data();
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly_info;
pipeline_info.pViewportState = &viewport_info;
pipeline_info.pRasterizationState = &raster_info;
pipeline_info.pMultisampleState = &multisampling_info;
pipeline_info.pColorBlendState = &color_blend_info;
pipeline_info.layout = pipeline_layout;
pipeline_info.renderPass = render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
auto pipeline_result = device.createGraphicsPipeline(VK_NULL_HANDLE, pipeline_info);
if (pipeline_result.result != vk::Result::eSuccess)
{
std::println("Pipeline creation failed!");
return -1;
}
vk::Pipeline pipeline = pipeline_result.value;
std::println("Pipeline creation success!");
while(!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
device.destroyPipeline(pipeline);
device.destroyRenderPass(render_pass);
device.destroyPipelineLayout(pipeline_layout);
device.destroyShaderModule(vertex_module);
device.destroyShaderModule(fragment_module);
for (auto &image: image_views)
{
device.destroyImageView(image);
}
device.destroySwapchainKHR(swapchain);
instance.destroySurfaceKHR(surface);
device.destroy();