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1 commit
Author | SHA1 | Date | |
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5161bb75ba |
2 changed files with 156 additions and 23 deletions
175
main.cpp
175
main.cpp
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@ -1,3 +1,5 @@
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <vulkan/vulkan.hpp>
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#include <GLFW/glfw3.h>
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#include <print>
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@ -5,6 +7,7 @@
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#include <vector>
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#include <fstream>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <atomic>
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#include <thread>
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@ -20,6 +23,12 @@ struct vertex
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glm::vec3 color;
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};
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struct vertex_3d
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{
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glm::vec3 position;
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glm::vec3 color;
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};
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struct bounding_box
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{
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float x;
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@ -161,6 +170,16 @@ std::vector<vertex> convert_quad_to_triangles(std::vector<vertex> vertices)
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return vertices;
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}
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std::vector<vertex_3d> convert_quad_to_triangles(std::vector<vertex_3d> vertices)
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{
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const vertex_3d end_vertex = vertices[3];
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vertices.pop_back();
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vertices.push_back(vertices[0]);
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vertices.push_back(vertices[2]);
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vertices.push_back(end_vertex);
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return vertices;
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}
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glm::mat4 rotate(float angle)
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{
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float c = glm::cos(glm::radians(angle));
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@ -238,6 +257,54 @@ std::pair<vk::DeviceMemory, vk::Buffer> create_buffer(const vk::Device &device,
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return std::make_pair(vertex_buffer_memory, vertex_buffer);
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}
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std::pair<vk::DeviceMemory, vk::Image> create_image(vk::Device &device, size_t width, size_t height, size_t depth, vk::Format format, vk::ImageUsageFlags usage)
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{
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vk::Extent3D extent(width, height, depth);
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vk::ImageCreateInfo image_create_info(vk::ImageCreateFlags(), vk::ImageType::e2D, format, extent, 1,
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1, vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal,
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usage);
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vk::Image image = device.createImage(image_create_info);
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vk::MemoryRequirements memory_requirements;
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device.getImageMemoryRequirements(image, &memory_requirements);
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vk::MemoryAllocateInfo memory_allocate_info(memory_requirements.size, 0x0);
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vk::DeviceMemory memory = device.allocateMemory(memory_allocate_info, nullptr);
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device.bindImageMemory(image, memory, 0);
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return std::make_pair(memory, image);
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}
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vk::ImageView create_image_view(vk::Device &device, vk::Image image, vk::Format format, vk::ImageAspectFlagBits aspect)
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{
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vk::ImageViewCreateInfo image_view_info = {};
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image_view_info.image = image;
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image_view_info.viewType = vk::ImageViewType::e2D;
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image_view_info.format = format;
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image_view_info.components.r = vk::ComponentSwizzle::eIdentity;
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image_view_info.components.g = vk::ComponentSwizzle::eIdentity;
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image_view_info.components.b = vk::ComponentSwizzle::eIdentity;
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image_view_info.components.a = vk::ComponentSwizzle::eIdentity;
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image_view_info.subresourceRange.aspectMask = aspect;
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image_view_info.subresourceRange.baseMipLevel = 0;
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image_view_info.subresourceRange.levelCount = 1;
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image_view_info.subresourceRange.baseArrayLayer = 0;
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image_view_info.subresourceRange.layerCount = 1;
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return device.createImageView(image_view_info);
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}
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void add_quad_to_vertices(std::vector<vertex_3d> &vertices, std::vector<vertex_3d> new_quad)
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{
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new_quad = convert_quad_to_triangles(new_quad);
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for (auto vert: new_quad)
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{
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std::println("Vertex pos x: {}, y: {}, z: {}", vert.position.x, vert.position.y, vert.position.z);
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vertices.push_back(vert);
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}
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}
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int main()
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{
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using clock = std::chrono::system_clock;
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@ -374,20 +441,20 @@ int main()
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vk::VertexInputBindingDescription binding_description = {};
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binding_description.binding = 0;
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binding_description.stride = sizeof(vertex);
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binding_description.stride = sizeof(vertex_3d);
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binding_description.inputRate = vk::VertexInputRate::eVertex;
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vk::VertexInputAttributeDescription att_description_pos = {};
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att_description_pos.binding = 0;
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att_description_pos.location = 0;
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att_description_pos.format = vk::Format::eR32G32Sfloat;
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att_description_pos.offset = offsetof(vertex, position);
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att_description_pos.format = vk::Format::eR32G32B32Sfloat;
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att_description_pos.offset = offsetof(vertex_3d, position);
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vk::VertexInputAttributeDescription att_description_color = {};
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att_description_color.binding = 0;
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att_description_color.location = 1;
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att_description_color.format = vk::Format::eR32G32B32Sfloat;
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att_description_color.offset = offsetof(vertex, color);
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att_description_color.offset = offsetof(vertex_3d, color);
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std::vector<vk::VertexInputAttributeDescription> att_descriptions = {att_description_pos, att_description_color};
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vk::PipelineVertexInputStateCreateInfo vertex_input_info = {};
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@ -442,7 +509,7 @@ int main()
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vk::PipelineLayout pipeline_layout = device.createPipelineLayout(layout_info);
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uniform u{};
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u.transform = glm::mat4(1.0f);
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u.transform = glm::mat4{1.0f};
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auto rec = create_buffer(device, selected_physical_device, vk::BufferUsageFlagBits::eUniformBuffer, sizeof(uniform));
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vk::DeviceMemory uniform_buffer_data = rec.first;
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vk::Buffer uniform_buffer = rec.second;
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@ -455,21 +522,34 @@ int main()
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vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined, vk::ImageLayout::ePresentSrcKHR);
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vk::AttachmentReference attachment_ref = vk::AttachmentReference(0, vk::ImageLayout::eColorAttachmentOptimal);
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auto image_ret = create_image(device, framebuffer_extension.width, framebuffer_extension.height, 1,vk::Format::eD32Sfloat, vk::ImageUsageFlags(vk::ImageUsageFlagBits::eDepthStencilAttachment));
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vk::Image depth_image = image_ret.second;
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vk::DeviceMemory depht_image_memory = image_ret.first;
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vk::ImageView depth_image_view = create_image_view(device, depth_image, vk::Format::eD32Sfloat, vk::ImageAspectFlagBits::eDepth);
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vk::AttachmentDescription depth_attachment_desc(vk::AttachmentDescriptionFlags(), vk::Format::eD32Sfloat,
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vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
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vk::ImageLayout::eDepthStencilAttachmentOptimal);
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vk::AttachmentReference depth_attachment_ref(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
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vk::SubpassDescription subpass_description = {};
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subpass_description.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
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subpass_description.colorAttachmentCount = 1;
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subpass_description.pColorAttachments = &attachment_ref;
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subpass_description.pDepthStencilAttachment = &depth_attachment_ref;
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vk::SubpassDependency subpass_dependency = {};
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subpass_dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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subpass_dependency.dstSubpass = 0;
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subpass_dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
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subpass_dependency.dstStageMask = vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput);
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subpass_dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
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subpass_dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests;
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subpass_dependency.dstStageMask = vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests);
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subpass_dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite;
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std::vector<vk::AttachmentDescription> attachments = {color_attachment, depth_attachment_desc};
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vk::RenderPassCreateInfo render_pass_info = {};
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render_pass_info.attachmentCount = 1;
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render_pass_info.pAttachments = &color_attachment;
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render_pass_info.attachmentCount = attachments.size();
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render_pass_info.pAttachments = attachments.data();
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render_pass_info.subpassCount = 1;
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render_pass_info.pSubpasses = &subpass_description;
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render_pass_info.dependencyCount = 1;
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@ -477,6 +557,13 @@ int main()
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vk::RenderPass render_pass = device.createRenderPass(render_pass_info);
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vk::PipelineDepthStencilStateCreateInfo depht_stencil_info;
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depht_stencil_info.depthTestEnable = VK_TRUE;
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depht_stencil_info.depthWriteEnable = VK_TRUE;
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depht_stencil_info.depthCompareOp = vk::CompareOp::eLessOrEqual;
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depht_stencil_info.depthBoundsTestEnable = VK_FALSE;
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depht_stencil_info.stencilTestEnable = VK_FALSE;
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vk::GraphicsPipelineCreateInfo pipeline_info = {};
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pipeline_info.stageCount = 2;
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pipeline_info.pStages = pipeline_shaders.data();
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@ -486,6 +573,7 @@ int main()
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pipeline_info.pRasterizationState = &raster_info;
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pipeline_info.pMultisampleState = &multisampling_info;
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pipeline_info.pColorBlendState = &color_blend_info;
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pipeline_info.pDepthStencilState = &depht_stencil_info;
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pipeline_info.layout = pipeline_layout;
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pipeline_info.renderPass = render_pass;
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pipeline_info.subpass = 0;
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@ -507,19 +595,54 @@ int main()
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for (auto &view: image_views)
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{
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std::vector<vk::ImageView> view_attachments = {view, depth_image_view};
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vk::FramebufferCreateInfo framebuffer_info = vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(),
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render_pass, view, framebuffer_extension.width,
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framebuffer_extension.height, 1);
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framebuffer_info.attachmentCount = view_attachments.size();
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framebuffer_info.pAttachments = view_attachments.data();
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framebuffers.push_back(device.createFramebuffer(framebuffer_info));
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}
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std::vector<vertex> vertices = {
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{{-0.1f, -0.1f}, {1.0f, 0.0f, 0.0f}},
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{{0.1f, -0.1f}, {1.0f, 0.0f, 0.0f}},
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{{0.1f, 0.1f}, {0.0f, 1.0f, 0.0f}},
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{{-0.1f, 0.1f}, {0.0f, 0.0f, 1.0f}}
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std::vector<vertex_3d> vertices;
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std::vector<vertex_3d> front_quad
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{
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{{-0.2f, -0.2f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{ 0.0f, -0.2f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{ 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{-0.2f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}}
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};
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vertices = convert_quad_to_triangles(vertices);
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add_quad_to_vertices(vertices, front_quad);
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std::vector<vertex_3d> back_quad
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{
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{{-0.15f, -0.15f, 0.2f}, {1.0f, 0.0f, 1.0f}},
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{{ 0.05f, -0.15f, 0.2f}, {1.0f, 0.0f, 1.0f}},
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{{ 0.05f, 0.05f, 0.2f}, {1.0f, 0.0f, 1.0f}},
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{{-0.15f, 0.05f, 0.2f}, {1.0f, 0.0f, 1.0f}}
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};
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add_quad_to_vertices(vertices, back_quad);
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std::vector<vertex_3d> right_quad
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{
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{{0.0f, -0.2f, 0.0f}, {0.0f, 1.0f, 0.0f}},
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{{ 0.05f, -0.15f, 0.2f}, {0.0f, 1.0f, 0.0f}},
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{{ 0.05f, 0.05f, 0.2f}, {0.0f, 1.0f, 0.0f}},
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{{0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}}
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};
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add_quad_to_vertices(vertices, right_quad);
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std::vector<vertex_3d> bottom_quad
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{
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{front_quad[3].position, {1.0f, 1.0f, 0.0f}},
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{front_quad[2].position, {1.0f, 1.0f, 0.0f}},
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{back_quad[2].position, {1.0f, 1.0f, 0.0f}},
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{back_quad[3].position, {1.0f, 1.0f, 0.0f}}
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};
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std::println("Bottom quad");
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add_quad_to_vertices(vertices, bottom_quad);
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auto ret = create_buffer(device, selected_physical_device, vk::BufferUsageFlagBits::eVertexBuffer, sizeof(vertices[0]) * vertices.size());
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vk::DeviceMemory vertex_buffer_memory = ret.first;
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vk::Buffer vertex_buffer = ret.second;
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@ -536,6 +659,7 @@ int main()
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vk::CommandBufferLevel::ePrimary,
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1);
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auto command_buffers = device.allocateCommandBuffers(cmd_alloc_info);
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vk::DescriptorPoolSize descriptor_pool_size(vk::DescriptorType::eUniformBuffer, sizeof(uniform));
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vk::DescriptorPoolCreateInfo descriptor_pool_info;
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descriptor_pool_info.maxSets = 1;
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@ -577,7 +701,7 @@ int main()
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player.height = 0.2f;
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player.width = 0.2f;
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//velocityX = 0.008f;
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std::vector<vertex> render_vertices = vertices;
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std::vector<vertex_3d> render_vertices = vertices;
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float angle = 0.0f;
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float vel2 = 0.005f;
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//std::thread phy_thread(simple_physics);
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@ -601,18 +725,22 @@ int main()
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auto time_elapsed = clock::now() - before;
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simple_physics_step(std::chrono::duration_cast<std::chrono::duration<float>>(time_elapsed).count());
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before = clock::now();
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u.transform = move({player.x, player.y}) * rotate(angle);
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memcpy(uniform_data, &u, sizeof(uniform));
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//u.transform = glm::rotate(u.transform, 0.01f, glm::vec3(1.0f, 0.0f, 1.0f));
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//u.transform = move({player.x, player.y}) * rotate(angle);
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//memcpy(uniform_data, &u, sizeof(uniform));
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angle -= 1.0f;
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memcpy(data, render_vertices.data(), sizeof(vertices[0]) * vertices.size());
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vk::CommandBufferBeginInfo begin_info = {};
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vk::ClearValue clear_color = vk::ClearValue({0.0f, 0.0f, 0.0f, 1.0f});
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std::array<vk::ClearValue, 2> clear_values;
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clear_values[0].color = vk::ClearColorValue(0.0f, 0.0f, 0.0f, 1.0f);
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clear_values[1].depthStencil = {{1.0f, 0}};
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vk::Rect2D render_area = {{0, 0}, framebuffer_extension};
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vk::RenderPassBeginInfo render_pass_begin = vk::RenderPassBeginInfo(render_pass, framebuffers[image_index],
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render_area, 1, &clear_color);
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render_area, clear_values.size(), clear_values.data());
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vk::DeviceSize offset = 0;
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command_buffers[0].begin(begin_info);
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command_buffers[0].beginRenderPass(render_pass_begin, vk::SubpassContents::eInline);
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@ -655,6 +783,11 @@ int main()
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//phy_thread.join();
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device.unmapMemory(vertex_buffer_memory);
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device.waitIdle();
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device.freeMemory(uniform_buffer_data);
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device.freeMemory(depht_image_memory);
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device.destroyBuffer(uniform_buffer);
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device.destroyImageView(depth_image_view);
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device.destroyImage(depth_image);
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device.destroyDescriptorPool(descriptor_pool);
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device.destroyDescriptorSetLayout(descriptor_layout);
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device.destroyBuffer(vertex_buffer);
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@ -7,13 +7,13 @@ layout(binding = 0) uniform un{
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mat4 transform;
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} trans;
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layout(location = 0) in vec2 in_position;
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec3 in_color;
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layout(location = 0) out vec3 frag_color;
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void main()
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{
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gl_Position = trans.transform * vec4(in_position, 0.0, 1.0);
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gl_Position = trans.transform * vec4(in_position, 1.0);
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frag_color = in_color;
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}
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