vulkan_renderer/shaders/vertex.vert

19 lines
No EOL
359 B
GLSL

#version 450
// x -> -1 (left) 1(right)
// y -> -1 (top) 1(bottom)
layout(binding = 0) uniform un{
mat4 transform;
} trans;
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 0) out vec3 frag_color;
void main()
{
gl_Position = trans.transform * vec4(in_position, 1.0);
frag_color = in_color;
}