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7ec6c4aa33
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tiny fix (idk how i didnt see it but it made it unusable on macos)
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2025-07-27 05:11:06 +02:00 |
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b2e5360a6d
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Made it work on linux
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2025-06-23 22:39:56 +02:00 |
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0ebabbcb46
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mobility improvments and also made input a callback again
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2025-06-21 05:10:05 +02:00 |
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1ef68e04fe
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added score and the you cant infinite jump anymore
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2025-06-15 17:02:28 +02:00 |
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01ebd44a4c
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Fixed bounding box of player and made input polled each frame, also centered the vertexes of player
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2025-06-13 23:08:26 +02:00 |
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48b938c896
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added enemy collision detection, doesnt work properly yet
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2025-06-13 05:52:31 +02:00 |
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19bd0e616a
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remade all the quad logic and added game logic to the enemies
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2025-06-10 21:18:22 +02:00 |
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7c4ec2e616
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improved enemy implementation
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2025-06-10 14:45:47 +02:00 |
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949e03c9c5
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unfinished enemy implementation
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2025-06-09 06:05:30 +02:00 |
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3625ce7d86
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improved physics, added velocity based on input
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2025-06-06 21:03:43 +02:00 |
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8265015529
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added keyboard input
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2025-06-06 17:26:09 +02:00 |
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bc7db2106a
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move transformations to the gpu
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2025-05-30 05:47:09 +02:00 |
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187d62edd3
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added an small physics engine
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2025-05-26 22:40:20 +02:00 |
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f296a692cd
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added bouncy example
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2025-05-25 01:32:59 +02:00 |
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c5c0c244b9
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Added transformations
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2025-05-24 22:26:40 +02:00 |
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dea7f61178
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fixed collision
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2025-04-30 05:59:10 +02:00 |
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d0772f96bb
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cleaned things up
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2025-04-28 20:52:26 +02:00 |
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6921b50c6c
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made a function to select devices
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2025-04-26 05:52:05 +02:00 |
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619f4a2641
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vectors are now passed to the gpu instead of being embedded to the shader
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2025-04-24 04:13:58 +02:00 |
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9029dd50ae
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triangle
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2025-04-22 02:46:51 +02:00 |
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191d76f95f
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Made it more compatible, created pipeline
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2025-04-21 21:40:30 +02:00 |
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9d7a6ec8c0
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initial
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2025-04-18 06:18:45 +02:00 |
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