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2025-06-23 22:39:56 +02:00
shaders improved enemy implementation 2025-06-10 14:45:47 +02:00
.gitignore initial 2025-04-18 06:18:45 +02:00
CMakeLists.txt added glm to cmake 2025-04-28 21:01:06 +02:00
main.cpp Made it work on linux 2025-06-23 22:39:56 +02:00
README.md added readme 2025-06-13 05:58:05 +02:00

This is a prototype for a game engine im doing, its very messy and imperfect, but its a working vulkan renderer (and an small minigame that doesnt work yet) made in c++23 that works in basically any system that supports vulkan (with some changes to the CMakeLists.txt file)

I'm learning while writing this so expect some bad practices and weird stuff!