9 lines
No EOL
151 B
GLSL
9 lines
No EOL
151 B
GLSL
#version 450
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layout(location = 0) in vec3 frag_color;
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layout(location = 0) out vec4 out_color;
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void main()
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{
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out_color = vec4(frag_color, 1.0);
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} |