vectors are now passed to the gpu instead of being embedded to the shader
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9029dd50ae
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619f4a2641
5 changed files with 91 additions and 25 deletions
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@ -1,9 +1,9 @@
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#version 450
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layout(location = 0) in vec3 in_color;
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layout(location = 0) in vec3 frag_color;
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layout(location = 0) out vec4 out_color;
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void main()
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{
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out_color = vec4(in_color, 1.0);
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out_color = vec4(frag_color, 1.0);
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}
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@ -3,22 +3,13 @@
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// x -> -1 (left) 1(right)
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// y -> -1 (top) 1(bottom)
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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layout(location = 0) in vec2 in_position;
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layout(location = 1) in vec3 in_color;
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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layout(location = 0) out vec3 in_color;
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layout(location = 0) out vec3 frag_color;
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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in_color = colors[gl_VertexIndex];
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gl_Position = vec4(in_position, 0.0, 1.0);
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frag_color = in_color;
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}
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